
It introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. The second game, The Sims 2, was released in 2004.Having said that, there was no aging in the game: children remained children forever, nobody died (unless you caused them to), and once you had made your Sims fat and rich there wasn't much else to do to or with them. The first game introduced the core features of the franchise: simulation of households a large neighborhood of families you could control and intercontrol purchasing increasingly-expensive and increasingly-efficient household objects a comprehensive house-building feature which even trained architects enjoy using Sim personalities based loosely on the astrological signs of the Western Zodiac an engine that is very receptive to Game Mods.

Here are the main titles in the franchise so far: Alternately, you can set up your own little Soap Opera, or recreate your favorite fictional characters, or even just play normally. It can be more fun to let this happen if you're feeling sadistic, or just like to see your Sims implode, have their house catch on fire, or die en masse.

Sometimes things go awry, and your Sims won't listen to you, or they'll have nervous breakdowns. For that household, mind the Sims' needs (food, sleep, entertainment, socialization, hygiene, and the like) as they guide them through the daily grind of dealing with work, chores (and the kids, if you're inclined to get your Sims to start a family). Players are in charge of the lives of everyone in a neighborhood, though you can only play one household at a time.
MOD CASUING SIMS 4 NIPPLES TO BE BLUE SIMULATOR
A people simulator from Maxis, the creators of the insanely popular SimCity.
